Statuses

Status ailments, or statuses, are generally-negative effects that can be inflicted on other Reploids.

Positive battle statuses

Desperation

Augments attack damage, defense and evasion by 15%, chance of critical hits by 30%, reduce accuracy by 10%. Cured by restoring health back above 10% of max LE.

Negative battle statuses

Berserk

Automatically attack a random target, friend or foe, raises melee damage by 25%. Cured by Cooler. Repairs after battle.

Bind

Prevents from moving, passing over their turns. Cured by waiting 5 turns or Anti-lock. Repairs after battle.

Blind

Cuts a character's accuracy by 50%, cuts evasion by 25%. Cured by Clear Vision. Repairs after battle.

Burn

Causes 12% of damage to LE each turn, prevents from moving, passing over their turns. Cured by waiting 3 turns or using a water-based attack.

Disable

Disables a character's visual, radar, proximity and tracking systems. Reduces accuracy to 0, cuts evasion by 75%. Cured by Clear Vision. Repairs after battle.

Freeze

Prevents from moving, passing over their turns, and causes armor break and critical damage from subsequent melee attack. Cured by waiting 10 turns, using a heat-based attack or Warm-up.

Heat-Up

Causes 20% of damage to LE and 20% of damage to WE for each movement the character makes. (Commands such as Analyze and Tag Assist do not count.) Builds LE and WE damage by +20% each turn.

Leak

A leak in the energy systems, caused by superficial cuts. 7% of damage to LE and 3% of damage to WE are inflicted each turn. LE will always remain above 0 from Leak damage.

Lockdown

Prevents usage of energy skills and all items. Cured by waiting 8 turns. Repairs after battle.

Offline

Prevents character from taking actions, character can only be affected by rebooting items. Repairs after battle with 1 LE.

Tear

A large rend into the body that causes a dangerous energy leak. 10% of damage to LE and 5% of damage to WE are inflicted each turn. LE can reach 0 even with Tear damage.

Virus

A virus in the Reploid's systems causes damage through malfunctions. 5% of damage to LE are inflicted each turn. LE will always remain above 0 from Virus damage. Cured by Vaccine Program. Repairs after battle.

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